Announcements

Between mid-October and November, the content on AREA will be relocated to the Autodesk Community M&E Hub and the Autodesk Community Gallery. Learn more HERE.

Toon Shader and OSL are giving me memory issues

Toon Shader and OSL are giving me memory issues

serepzbn
Explorer Explorer
621 Views
1 Reply
Message 1 of 2

Toon Shader and OSL are giving me memory issues

serepzbn
Explorer
Explorer

Hi! Im trying to render a scene with 190 frames for my thesis project, but ever certain amount of frames (every 48 - 80) frames the pc closes maya and sends me a message about running out of memory.
Im using Arnold 3.1.2. in Maya 2018, Multiple Toon Shaders (6) which 4 have OSL Halftone.
The samples im using are 3/0/0/0/0
Could anyone please help me identify whats the problem?
Whenever I try to see the Log I Cant because maya shuts down completly.
I has happened 3 times.
I will attach the scene down below.
Thanks and have a good nigth!

LINK WITH SCENE

0 Likes
622 Views
1 Reply
Reply (1)
Message 2 of 2

Stephen.Blair
Community Manager
Community Manager

Upgrade your MtoA

You're using an older version with a known contour filter problem.


MtoA 3.1.2.1 and later include this:

  • Fixed major memory leak in the contour filter (which is used by the toon shader)

You can get the latest MtoA from arnoldrenderer.com/arnold/download




// Stephen Blair
// Arnold Renderer Support
0 Likes