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You see, when I render something with checking motion blur in arnold render setting, there has problem in my normal and z depth pass.
I know that normal and zdepth never apply filter, so I set closest in default.
But it looks problem. When I change filter closest to guausian, it looks work. But that's not correct data.
I want to know why.
What's the problem?
Use the filter that meets your requirements. Sometimes compers need filtered depth, sometimes unfiltered (closest)
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