Hi There,
I am currently employing the Toon Shader technique. While the rendered image displays okay results, regrettably, the resulting Targa file (*.tga) exhibits complete transparency with the exception of the Toon Shader edge lines.
To enable displaying the edge lines, I switch to Contour type 'Sample (Filter) Pixel' under the 'Filtering' rollout. The above rendering issue only happens once switched to Contour from Gaussian.
PS: rendering in Arnold.
Can anyone advise why that is?
Thanks,
Solved! Go to Solution.
Hi There,
I am currently employing the Toon Shader technique. While the rendered image displays okay results, regrettably, the resulting Targa file (*.tga) exhibits complete transparency with the exception of the Toon Shader edge lines.
To enable displaying the edge lines, I switch to Contour type 'Sample (Filter) Pixel' under the 'Filtering' rollout. The above rendering issue only happens once switched to Contour from Gaussian.
PS: rendering in Arnold.
Can anyone advise why that is?
Thanks,
Solved! Go to Solution.
Solved by zkdavidinbox. Go to Solution.
You need to create an AOV for the RGB and another one for the contour lines
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_toon_ac_toon_aovs_html
You need to create an AOV for the RGB and another one for the contour lines
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_toon_ac_toon_aovs_html
Thanks heaps for looking into this.
Renders with the Arnold toon shader were appearing as just the outlines in Premier Pro.
The reason was because the contour filtering affects the alpha. Selecting 24bits option solved the problem.
Thanks heaps for looking into this.
Renders with the Arnold toon shader were appearing as just the outlines in Premier Pro.
The reason was because the contour filtering affects the alpha. Selecting 24bits option solved the problem.
Thanks heaps for looking into this.
Renders with the Arnold toon shader were appearing as just the outlines in Premier Pro.
The reason was because the contour filtering affects the alpha. Selecting 24bits option solved the problem.
Thanks heaps for looking into this.
Renders with the Arnold toon shader were appearing as just the outlines in Premier Pro.
The reason was because the contour filtering affects the alpha. Selecting 24bits option solved the problem.
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