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Substance Painter roughness map looks faulty in Maya viewport 2.0 and Arnold RenderView.
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I export tga files from Substance Painter with the Arnold aiStandard export preset. In Maya, I set the colour space to RAW for the normal, metalness and roughness maps. Alpha is luminence on. But it does seem the roughness map does not apply, neither in viewport 2.0, nor in Arnold renderview.
My Substance and Maya are up-to-date. I tried looking for answers, but couldn't find anything that would help so I'm kind of desperate now.
Is it something trivial I'm missing?