Substance Painter roughness map looks faulty in Maya viewport 2.0 and Arnold RenderView.

Substance Painter roughness map looks faulty in Maya viewport 2.0 and Arnold RenderView.

ferizsolnai
Contributor Contributor
2,148 Views
2 Replies
Message 1 of 3

Substance Painter roughness map looks faulty in Maya viewport 2.0 and Arnold RenderView.

ferizsolnai
Contributor
Contributor

I export tga files from Substance Painter with the Arnold aiStandard export preset. In Maya, I set the colour space to RAW for the normal, metalness and roughness maps. Alpha is luminence on. But it does seem the roughness map does not apply, neither in viewport 2.0, nor in Arnold renderview.
My Substance and Maya are up-to-date. I tried looking for answers, but couldn't find anything that would help so I'm kind of desperate now.
Is it something trivial I'm missing?

7222-roughness-problem.jpg

7223-hypershade.jpg

0 Likes
2,149 Views
2 Replies
Replies (2)
Message 2 of 3

lcollod
Explorer
Explorer

Hello,

1. Have you tried to open the texture and see if your texture is existing ?
2. Instead of plugging in the alpha, try to plug the Red channel (expand the Out Color by clicking on the plus) in the roughness



0 Likes
Message 3 of 3

ferizsolnai
Contributor
Contributor

I don't quite understand your first question.

I tried plugging in the red channel instread of the alpha. It created similar results.

0 Likes