setting sss setname with operators for GPUcache/standins?

setting sss setname with operators for GPUcache/standins?

Anonymous
Not applicable
665 Views
1 Reply
Message 1 of 2

setting sss setname with operators for GPUcache/standins?

Anonymous
Not applicable

I'm currently digging into the operators and really loving the system.
There are only a couple things I miss at the moment , maybe you guys can help!

-Adding a sss setname to individual objects inside the abc.

-Editing the velocity on an object basis or adding a velocity multiplier

-Meshlights, is there a way to add these inside the cache/standin?

system/buildinfo: Maya2019 and arnold 3.2.0

0 Likes
666 Views
1 Reply
Reply (1)
Message 2 of 2

Stephen.Blair
Community Manager
Community Manager

For sss_setname, you can set it like this:

string sss_setname = 'my_sss_set'

sss_setname is a user data parameter, that's why you have to declare it as a string



// Stephen Blair
// Arnold Renderer Support
0 Likes