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setting sss setname with operators for GPUcache/standins?

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04-16-2019
01:24 AM
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I'm currently digging into the operators and really loving the system.
There are only a couple things I miss at the moment , maybe you guys can help!
-Adding a sss setname to individual objects inside the abc.
-Editing the velocity on an object basis or adding a velocity multiplier
-Meshlights, is there a way to add these inside the cache/standin?
system/buildinfo: Maya2019 and arnold 3.2.0