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Hi I'm trying to render a scene with a ton of objects that have vertex colors applied. What is the easiest way to set up a shader to render that? I read the help files and it suggests to add an attribute to each object (shapeNode) I want to render with vertex colour then use aiuserdatacolor, however I have thousands of objects and manually doing that is not an option (and I don't want to get into any scripting). I saw a tutorial where they used colorSets and used the colorSet name in the aiuserdatacolor node to render that but it doesn't work for me. Has anyone got a good workflow for doing something like this?
cheers - Aten
Solved! Go to Solution.