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Hello,
If UV's v are above 10 they do not get rendered when running render to texture.
Tested running mtoa 2.0.2.4 on both windows and linux.
To test create a cube, move uv and try "render to texture". No files will be written, instead you get this warning in the console (same on both win and linux)
# Warning: [mtoa] There can only be one RenderSession active.
mel for simple test case:
polyCube -w 1 -h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1; ConvertSelectionToUVs; polyEditUV -u 0.0 -v 11.0 ; arnoldRenderToTexture -f "C:/temp/" -aud 1;
Solved! Go to Solution.