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Hi all,
I've just finished a frustrating bout of getting Maya 2018 and MtoA installed on our render farm, which is running CentOS 6.5. I thought I'd post my experience here so that this was documented somewhere on the web, since I couldn't find ANY reference to this anywhere else.
So I was able to get Maya installed and licensed by installing the RPMs and running
export LD_LIBRARY_PATH=/opt/Autodesk/Adlm/R14/lib64/
/usr/autodesk/maya2018/bin/adlmreg -i N 657J1 657J1 2018.0.0.F <serial> /var/opt/Autodesk/Adlm/Maya2018/MayaConfig.pit
as it says in the docs.
I then installed the MtoA plugin, using the docs here:
https://support.solidangle.com/display/AFMUG/Installing+Arnold+for+Maya+on+Linux
Very little about these docs worked. I was unable to find any more recent docs for this process either, even though these are four years old. It is not sufficient to set the environment variables mentioned in those docs. It is also necessary to set
MAYA_PLUG_IN_PATH=/opt/solidangle/mtoa/2018
in Maya.env for Maya to be able to find Arnold.
At this point, I could render with a watermark but licensing was clearly not working, so I turned to these docs, which are much more recent and seem to be up-to-date:
https://support.solidangle.com/display/A5AILIC/%5BCLM%5D+Setting+up+Autodesk+licensing
However, adding the ~/.flexlmrc file pointing to my license server was not sufficient by itself. I discovered, randomly, that I also had to run
/opt/solidangle/mtoa/2018/pit/pitreg
in order to get this to work. Either by itself was not sufficient (I had a lot of render nodes to double-check with), I had to do the ~/.flexlmrc AND the pitreg command. I'm posting here because if you google "/opt/solidangle/mtoa/2018/pit/pitreg" you get literally no results, so I figured this post might help somebody, and perhaps get the docs updated as well.
All the best,
-Josiah Erikson
Solved! Go to Solution.