Hello,
I'm working on a underwater scene and I would like to render my shadow pass.
I got all my objects in a square which simulate the water and all objects are influenced by the reflection of a water.
So, I would like to have these objects influenced by the reflection of a hidden object (or an object that you can't see) but I don't know how, do you have any idea how to do so ?
Thank you for your answer.
Disable primary_visibility (Render Stats)?
I'm not familiar with Ray Switch. Can you tell me more about it please ?
Did you click on the link? If so, what don't you understand about the documentation?
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