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Rendering with Arnold in Maya using the MtoA plug-in.
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read MaterialX file

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Anonymous
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read MaterialX file

Hi, i use materailX workflow, is work. But I want reverse is I read the .mtlx file and re-assign shader to mesh, but I use Arnold API can get the look name and material name, but can't get the geom. So any idea, thanks.

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Stephen.Blair
in reply to: Anonymous

You'd have to use the MaterialX api if you really want to get the geom string from the mtlx file.

You can't use a MaterialX operator?



// Stephen Blair
// Arnold Renderer Support

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