Hey guys,
Is there any way to create a Pref pass for an interactive groom done in Xgen with Arnold?
Creating a texture reference object does not work in this case.
The only other solution I could think of was baking the base mesh's Pref and applying this in an extra aov onto the groom, but this will only hold up for shorter hair grooms. As soon as they get longer it won't be accurate enough anymore.
I would be really happy if someone can help me out with this one.
Cheers,
Kevin