Persistent crashes in Arnold, even in simple scenes, saving threads still causing CPU spikes ~95%
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Hello, apologies as I am sure there are multiple posts like this, however I am seriously struggling to get to the bottom of near constant Arnold crashes, every render I do I can expect multiple crashes, even in basic scenes of a~3 lights and a couple objects, I really want to be able to run a render overnight without it crashing!
My system: AMD Ryzen 9 5950X, RTX 1660 Super OC Ventus, 128GB Ram, running Maya 2025 and the most recent Arnold.
Currently I am doing everything I can find to minimise crashing: Optimising Scene size, setting project, keeping all files local (not on onedrive), flushing all Arnold cache's, deleting unused nodes, using TX files, Texture cache set to 8192mb, tiled and half precision exr files, max subdivisions set to 3, the attached log files have higher samples but even when using AA~3 with adaptive sampling ~5 I am experiencing crashes.
The only thing I have noticed is that even when saving threads (saving 10, using 22) my CPU usage still spikes up to ~95% at points which I presume is when the crashing is occurring, it then lowers to where I would expect if I was saving this many threads, is this normal behaviour?
I have attached a screenshot of this behaviour as well as a Log from a crashed file and a non crashed Log file, I am not too well versed in understanding the log files so maybe they are saying something I am missing?
Thanks for the help! It is very appreciated, let me know if you need anymore information.