MtoA incorrectly rendering perspective projections
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I tested this bug on MtoA from 5.2.2 to as back as 5.0, and this issue is easily and consistently reproducible on Maya 2020, 2022, and 2023.
When using perspective texture projections, Arnold renders the projections incorrectly: apparently, it fails to obey the "projection1.fitType" (Match Camera Fill Gate/Resolution) flag, and perhaps other issues.
In other words, it prevents camera projections from matching what is the Maya's viewport unless the rendering resolution matches the aspect ratio of the projections.
In the first two screen grabs, you can see the texture projection displaying as expected: the Arnold render and the viewport match. However, before taking the third screen grab, I changed the render resolution from 1024x1024 to 1024x512, and the texture projection behaved differently, even as I changed *nothing else* but the render resolution.
It seems that Arnold texture perspective projections only work with "Match Camera Fill Resolution" mode with the fill value as horizontal.