Hi,
I tried to export a mesh through render to texture in maya 2017 arnold 3.1.2. My char has just aiStandardSurface with metalic and specular values. It is working all good in windows machine(core i7, gtx 1050ti). I am getting the spec values in the map exported by the render to texture method.
But issue i am facing in Linux machine ( intel xeon, Quadro p4000). I am unable to get specular information. Exported map has just the dry aiStandardSurface information.
Kindly help me figure out the issue.
Thanks