Maya MtoA render to texture crash

Anonymous

Maya MtoA render to texture crash

Anonymous
Not applicable

Hello,

Running Maya 2018 update 3, MtoA 3.0.1 and Arnold 5.1.1 on Centos 7.4

Import attached obj, open "render selection to texture", tick "all udims" and hit Render

crashmesh.zip

****
* Arnold 5.1.1.0 [e338d869] linux clang-5.0.0 oiio-1.7.17 osl-1.9.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.2.2 2018/05/22 13:15:20
* CRASHED in CameraCreateRay at 00:00:00, pixel (448, 31)
* signal caught: SIGSEGV -- Invalid memory reference (invalid permissions for mapped object)
*
* backtrace:
*  0 0x00007f28039e5ac2 [libai.so       ]                                                                                       
*  1 0x00007f288d0e85df [libpthread.so.0] _L_unlock_13                                                                          [funlockfile.c     :?]
>> 2 0x00007f2797339253 [mtoa_shaders.so] CameraCreateRay(AtNode const*, AtCameraInput const&, AtCameraOutput&, unsigned short) [CameraUvMapper.cpp:?]
*  3 0x00007f2797339253 [mtoa_shaders.so]                                                                                       [CameraUvMapper.cpp:?]
*  4 0x00007f280393ccdb [libai.so       ]                                                                                       
*  5 0x00007f280392ee0a [libai.so       ]                                                                                       
*  6 0x00007f280393b24b [libai.so       ]                                                                                       
*  7 0x00007f28039e8fed [libai.so       ]                                                                                       
*  8 0x00007f288d0e0e24 [libpthread.so.0]                                                                                       [pthread_create.c  :?]
*  9 0x00007f288ce0e34c [libc.so.6      ] clone                                                                                 
*
* loaded modules:
*    0x00007f28030fb000  libai.so
*    0x00007f288d0d9000  libpthread.so.0
*    0x00007f27972fb000  mtoa_shaders.so
*    0x00007f288cd16000  libc.so.6
*
* memory: VM 135959 MB, RSS 1020 MB, 2 page faults
****
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Anonymous
Not applicable

Did anyone test this?

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lee_griggs
Autodesk
Autodesk

I just get an empty scene. Can you try .fbx instead?

Lee Griggs
Arnold rendering specialist
AUTODESK
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Anonymous
Not applicable

Thank you Lee for taking a look, I'm attaching fbx version of the mesh

crash-mesh-fbx.zip

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