Community
Hi
If I have a large scene composed of multiple .ass files or gpu caches, what is the best way to use materialX to assign multiple looks randomly across the scene? That is, how do I change the look per standin for MaterialX?
Currently my plan is to just use an aiSwitchOperator on each standin, with the index randomly varied . This would need me to script it and it seems there must be a better way, but I am not seeing it.
Thanks for any info.
Dave
I don't see how to do it with just operators, since you have to put a materialx operator on each procedural
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