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Hello
I am experimenting with different shaders for feathers (still on the bird).
My first thought was to use Standard Hair but I am not really getting the results I want from it. The specular is quite hard to control - basically, it looks a bit too much like hair. The feathers are coming from Houdini and there is a feather atlas texture that contributes the base colour and if I set the melanin value to anything other than zero, the colour of the feather gets mixed with that, which feels odd. Ideally I want something that will pick up some backlighting quite strongly like the hair shader, but have a bit more control like a regular Standard Surface.
Any thoughts or suggestions from anyone who has tried it? Is there anything new in 2026 that might be useful?
Thanks
Dave
Solved! Go to Solution.