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Is it possible to lock/bake/cache ambient occlusion shaders?
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I'd like to be able to use ambient occlusion nodes for procedural shaders - in this example, a road that has dirt built up along the curb. However, once I bring the environment into my animation scene, the cars also generate dirt underneath their wheels. Is there a way to 'freeze' an ambient occlusion shader to stop it from re-evaluating?