I am trying to render Occlusion of tree standin in mtoa 2017 by creating AOV in my beauty layer trough Aiocclusion shader by connecting default shader network but render is coming black not even Alpha can be seen. Please help :(

I am trying to render Occlusion of tree standin in mtoa 2017 by creating AOV in my beauty layer trough Aiocclusion shader by connecting default shader network but render is coming black not even Alpha can be seen. Please help :(

Anonymous
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I am trying to render Occlusion of tree standin in mtoa 2017 by creating AOV in my beauty layer trough Aiocclusion shader by connecting default shader network but render is coming black not even Alpha can be seen. Please help :(

Anonymous
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Using maya2017

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peter.horvath6V6K3
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I'm not sure how the default shader works in MtoA, but you should maybe try to connect the ambient_occlusion shader to an aov_write_rgb and set it as an AOV shader in the render settings instead.

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