Hi,
I am trying to make shadows more blurred, in particular to soften progressively - as they fall further from the object.
I see that it makes renders look much more realistic.
I tried using a "Decay filter" or a "light filter" with a "ambient occlusion light filter",
but it just lightened or darkened the scene without making any falloff in the shade.
I would like to know, is it possible to create shadow softening with a hdri skydome? It seems to me that an extra large sun would increase the shadow blur.
In addition, is there a way to set the contrast between the light and shadow (like Gamma in vray)?
Thank you
Solved! Go to Solution.
Solved by madsd. Go to Solution.
Posting a new reply instead of the 12 reply deep stack.
I can do this in 2021, no problem.
Just make sure to wire it up correctly and it will work just fine.
The environment switcher has 2 maps, 1 for background the other for light, the light one can blur, while having a sharp background plate.
Here it works flawless, let me know if you are still stuck then we need to look into producing some more explicit walkthrough.
I use the map I send over and the environment switcher from 2021.
since you have 2021, can you try this? You have the file needed.
If works, then move 1 version backsaving to 2020 and try there.
I actually tried that already and it didn't do anything,
Does it work by you?
What amount do you set in the blur section?
It actually works! it does blur the shadows just as I wanted,
Thanks so much! that's amazing...
I copied the code into 3ds max 2020 and it also works, and looks natural and soft.
Thank you so much for all your efforts, and patients!!!!
You can blur HDRI Maps with HDR Light Studio plugin. It will even allow you to blur individual lights on a HDRI map, or if you want, a whole HDRI Map. The plugin can also be used to light your 3D scenes with area lights, and those can be blurred too.
Here is a good example of using HDR Light Studio to blur the sun on a HDRI Map to soften the shadows and reflections: