Hi
A question for the Arnold5 for Maya users:
Is there a way to create a Height Map (Substance Designer style) from a 3D model in a orthogonal view, like a AOV?
8 bit or 16 bit, similar to the "Grab Doc" command in Zbrush?
Many thanks
Paolo
You can do it in multiple ways.
- Z-Depth like you mention straigh up/down.
- Ramp over v channel and use as texture input on emission, this way you can also control the curve and the displacement texture can be scaled internally over the entire distance which is 0-1 where 1 is the top of the highest mountain.
The second option seems the best. I hoped there was a "normalized" zdepth pass in 8 bit hidden somewhere but this is also very doable thanks :}
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