Height Map Problem behind Glass object.

Anonymous

Height Map Problem behind Glass object.

Anonymous
Not applicable

I have a glass object with a height map plugged in displacement when I render the scene it's look fine but when I use another glass obj in front of it the render doesn't show the height data and the glass is rendered without it. What am I missing here?

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Anonymous
Not applicable

I uploaded the photos.

1945-1.jpg

1946-2.jpg

1947-3.jpg

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lee_griggs
Autodesk
Autodesk

How high is your Specular Ray depth ? Do you have Caustics enabled and Opaque disabled for the glass object?

Lee Griggs
Arnold rendering specialist
AUTODESK
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Anonymous
Not applicable

Specular Ray depth is 10 and Opaque is enabled for both glass and Caustics is enabled for the glass object without height map. Better quality with more ray but nothing fixed yet.

1948-4.jpg

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Anonymous
Not applicable

And here without Caustics

1949-5.jpg

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lee_griggs
Autodesk
Autodesk

Disable Opaque. It looks like there is something there. What does it look like with 5AA?

Lee Griggs
Arnold rendering specialist
AUTODESK
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Anonymous
Not applicable

It has 5 AA and Opaque disabled for both glasses.

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joie
Enthusiast
Enthusiast

In my opinion, there are several ray depths and your specular one is OK. The problem could be the transparency one. Or you can just try to boost every rey depth and see what happens.

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Anonymous
Not applicable

It doesn't fix it even with 10 Specular and Transmission ray depth 😐

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Anonymous
Not applicable

Is any Solid Angle's staff here?

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maxtarpini
Collaborator
Collaborator

Probably but none have a magic wand 🙂 better you upload a scene that can reproduce your problem

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Anonymous
Not applicable

Just try it yourself. You will see there is problem with glasses.

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maxtarpini
Collaborator
Collaborator

there's no problem with displacement behind multiple transp/refr objects. that's why I'm suggesting you to upload a scene 🙂

1982-disp-behind-transp.png

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joie
Enthusiast
Enthusiast

As I said, the displacement is not your problem, your problem is that the surface doesn't reflect, so the problem should be in the ray depth limit. Did you notice that there is a kind of "total" depth limit?, so, even if you boost your specular and refraction ones, those obey the total limit also.

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Anonymous
Not applicable

1985-1.jpg

Did you use glass shader for the object below the glass?

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Anonymous
Not applicable

What is your glass shader settings? @Max Tarpini

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Anonymous
Not applicable

The problem is not fixed by reducing the Ray Depth even with 50 20 20 rays still the same issue.

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Anonymous
Not applicable

Hi, Does it have thickness?

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Anonymous
Not applicable

here is the scene.zip I couldn't upload the displacement map it's more than 2MB so just add a checker and try it.

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teddude75
Collaborator
Collaborator

@Alireza Nateghi

light2_glass_main is not subdivided. Also vector space should be tangent. Try get the displacement to work with a grey shader before adding all those ray depth bounces.

TED

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