I have a glass object with a height map plugged in displacement when I render the scene it's look fine but when I use another glass obj in front of it the render doesn't show the height data and the glass is rendered without it. What am I missing here?
Solved! Go to Solution.
Solved by brian_Foley. Go to Solution.
How high is your Specular Ray depth ? Do you have Caustics enabled and Opaque disabled for the glass object?
Specular Ray depth is 10 and Opaque is enabled for both glass and Caustics is enabled for the glass object without height map. Better quality with more ray but nothing fixed yet.
Disable Opaque. It looks like there is something there. What does it look like with 5AA?
In my opinion, there are several ray depths and your specular one is OK. The problem could be the transparency one. Or you can just try to boost every rey depth and see what happens.
Probably but none have a magic wand 🙂 better you upload a scene that can reproduce your problem
there's no problem with displacement behind multiple transp/refr objects. that's why I'm suggesting you to upload a scene 🙂
As I said, the displacement is not your problem, your problem is that the surface doesn't reflect, so the problem should be in the ray depth limit. Did you notice that there is a kind of "total" depth limit?, so, even if you boost your specular and refraction ones, those obey the total limit also.
light2_glass_main is not subdivided. Also vector space should be tangent. Try get the displacement to work with a grey shader before adding all those ray depth bounces.
TED
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