Flickering problem - Noise?

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Flickering problem - Noise?

Anonymous
Not applicable

I've some problems when I work my some renders on Nuke. The flickering is very remarkable.

I thought the problem was about the specular components and materials, but changing the glossy samples(from 2 to 6), it doesn't work correctly. Same problem.

By the way,the others materials and samples (AA or diffuse) are correctly. And just two lights for the scene.

What could be the problem?

Thanks!!

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ben.fischler
Autodesk
Autodesk

Hi @Jose Torres, can you post a small clip of the flickering? That will help debug it.

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Anonymous
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Quick question. Are you using an HDRI to light the scene and if so, have you tried turning it off or using a different one? I have witnessed, on the rare occasion, certain HDR images causing noisy renders.

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Anonymous
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Hi @Dade Orgeron . No, I´m not using any HDRI. Actually, I´m just using two or three lights. (1-2 area light / 1 spot light)

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Anonymous
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Link

https://www.dropbox.com/sh/aeks0sb9m7s9uzw/AABdrWGRnPE0svHshU-GRd2ga?dl=0

You can take a look to the render settings (two high for the second test), and just 2 seconds of the animation. But I think you can see the problem. And you can see a test about the Direct Specular (Aovs), but I´m not sure that´s the problema. Anyway,

At the first,the result was very high at that area., so I suppose was the specular, but glossy is 5.

Two lights in this scene,samples 4 both.The point is, all renders have the same problem. Some of them, on specular areas of the materials.

Thanks¡¡¡

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