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Export Arnold shaders to USD

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viktor.hollo
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Export Arnold shaders to USD

Hi,

I'm learning / testing Maya's USD capabilities. 
I'd like to follow a workflow where geo, material and material assignation data are all separate USD layers.

I saw some official Maya learning tutorials where they followed the same thing. But there the way they created an usd file that contains only the material was to do the USD export with the Arnold plugin config. That exports EVERYTHING. They opened that back in and deleted the unnecessary part.

Is there a way to export just the materials without the need of deleting?
Can we look under the hood how this Arnold plugin config for USD export works (mel or python) or is it compiled code?

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