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I'm having an issue with getting subsurface to work corrctly for a simple flat plane that I'm projecting a custom foliage texture on.
I'm only using 3 textures, color, opacity and normal. But I plugged the color into both the SSS color and SSS radius.
I put the flat plane with the foliage material into a MASH network so I could distribute it over another mesh and create an ivy.
However when I render the SSS color only seems to work from one side. Even reversing the normals doesn't seem to change the side that shows SSS.
I've made sure that "thin walled" and "double sided" is checked in the material and in the attributes of the plane. And when I disable SSS altogether it renders both sides of the plane fine.
Also it might be worth mentioning that I noticed for some reason when I go into the attribute editor of the material I all the SSS inputs are actually greyed out except for the weight. However it the Hypershade window I can still manually input the color texture into the SSS. I don't know what that is about to be honest.
Here are some quick test renders that hopefully illustrate what I'm talking about.
With SSS:
Without SSS:
If someone could help me I'd greatly appreciate it. This is a portfolio project so I want it to be as spotless as possible. I'm sure I'm just overlooking something.
Solved! Go to Solution.