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12-12-2018
04:06 AM
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Back in the days of Arnold 4 I used to be able to create a 'custom AOV' in my scene and then directly plug a full 'aistandardsurface' into the 'shader' input on the 'AOV driver'
This allowed me to have a separate aistandard shader as a custom aov, unfortunately in arnold 5 this seems to just return either a flat colour or black,
Example: I have a fully textured and shaded character but I would also like to output a simple clay shader of the same character in a custom AOV
I've been looking into this post which seems to get close to what I'm after, any ideas how to set this up?
https://answers.arnoldrenderer.com/questions/6307/shader-custom-aov.html
Thanks!
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