Hello everyone. Looking for assistance in recreating both the top and bottom plastic shader with arnold,in maya.I tried playing with just subsurface color and radius but cant seem to get ir right. for the top material i know i need to add aiflakes but cant seem to find out how to add base color first .Does anyone have any tips to share in order to achieve this shader? thanks in advance
Could you provide a reference photo of the material you want to achieve?
Can you also post images and screenshots of what you are getting, renders, shader networks, etc?
Try using the aiflake into the normal camera as shown here.
https://docs.arnoldrenderer.com/display/A5AFMUG/Flakes+Example
Also, Arvid recently did a tutorial on metallic flakes that might help.
https://www.youtube.com/watch?v=N0v51Kp2yf8&t=530s
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