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arnoldImportAss Import Geometry
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Hi All,
Wondering if anyone can shed any light on usage of the arnoldImportAss command provided by the mtoa plugin?
I'm looking at whether we can import the geo contained in an ass file as a mesh: I can see it if I load the ass file via an aiStandin, but if I load the file via the arnoldImportAss command I only get the shading nodes.
So far, in trying to work it out myself:
The arnold docs only show a file flag for the command: https://docs.arnoldrenderer.com/display/A5AFMUG/Mel+Commands
I can see in the mtoa python code that there is a mask flag too, in maya its typically set to:
ai.AI_NODE_SHADER (where ai is 'import arnold as ai').
The arnold module provides more mask options including a
ai.AI_NODE_SHAPE, but using this results in unknown nodes being created.
Anybody know a secret way to do it?!
Thanks!