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Arnold shader that displays uv shells in different colors

teddude75
Collaborator

Arnold shader that displays uv shells in different colors

teddude75
Collaborator
Collaborator

3dface.jpgI want to get the result similar to polygroups in zBrush. I can do a texture and I also can select faces and add a shader to selected faces but that gets messy. Is there a utility node that can get the uv shell and than I can layer it on to one single shader?

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Stephen.Blair
Community Manager
Community Manager

MtoA doesn't do anything with UV shells.
Maybe you could write a script that puts some user data on the polygons (eg uv_shell_id). Then you could use that user data to drive the color



// Stephen Blair
// Arnold Renderer Support
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joie
Enthusiast
Enthusiast

As a possible workaround, you may put each UVShell into its own UDIM and put a ramp with desired colors in it with no interpolation between them. Then you put the number of UDIMs into the U scale of the place2d node and you will get the effect you search for.

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