aiImage for Displacement
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I have displacement baked out of Zbrush. When using Maya's File node, I would pipe in Alpha channel and turn on Alpha Is Luminance in the File node for the displacement to work. This method was also suggested when using Roughness map baked out of Substance Painter. I need to use aiImage so I can access my second UV set but now my displacement and roughness wont work. I tried piping in the OutColor.R to my Displacement node and that does not displace the geometry correctly.
What is the correct workflow when using aiImage to get the Alpha channel work correctly for my displacement and roughness. If there is way to specify UV set using Maya's default File Node then how would I go about doing that? Thanks.