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Rendering with Arnold in Katana using the KtoA plug-in.
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Toon renderer Alebedo AOV

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SanduG
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Toon renderer Alebedo AOV

Hi,

I have an issue where the albedo AOV is not showing me anything in the renders. It's blank.

I'm pulling in my Toon shader through a baked klf, and I was informed that Toon shaders are a bit weird and they

may not offer an albedo like other materials. Is there any way to fix this?

 

As a temp fix, is it possible to create a custom AOV and have it pick up only the texture path so it reacts like an albedo pass? Please let me know if you have any ideas or if you need further information. Cheers

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