i had tested ktoa 3.1.1.2 and mtoa 4.1.1.1,ktoa arnoldShadingNode can not found maya shader,so decrease ktoa and mtoa version to arnold core version 6.0.2,then ktoa can found mtoa shader.is it a bug?
1. i use env varible "ARNOLD_PLUGINI_PATH" to set mtoa shaders folder. it is not working
2. i had test copy "mtoa_shader.dll" to "ktoa\RenderPlugins" folder,ktoa can found the shaders.it is working
it seems like arnold in ktoa not detect env "ARNOLD_PLUGINI_PATH"
Katana and KtoA installed on C drive.
I use the KtoA LaunchKtoA.bat
ARNOLD_PLUGIN_PATH is set in LaunchKtoA.bat
C:\solidangle\ktoa\ktoa-3.1.1.2-kat4.0-windows>"C:\Program Files\Katana4.0v1\bin\katanaBin.exe" [INFO MAIN]: Launching Katana 4.0v1 UI... [INFO MAIN]: Attempting to acquire Interactive license... [INFO LicenseCheck]: Interactive License OK [INFO python.PyUtilModule.ResourceFiles]: Additional Katana resource paths from KATANA_RESOURCES: [INFO python.PyUtilModule.ResourceFiles]: C:\solidangle\ktoa\ktoa-3.1.1.2-kat4.0-windows [INFO python.PyUtilModule.ResourceFiles]: C:\solidangle\ktoa\ktoa-3.1.1.2-kat4.0-windows\USD\KatanaUsdPlugins\plugin [INFO python.PyUtilModule.ResourceFiles]: C:\solidangle\ktoa\ktoa-3.1.1.2-kat4.0-windows\USD\KatanaUsdArnold [INFO python.PyUtilModule.ResourceFiles]: C:\Program Files\3Delight\3DelightForKatana [INFO 3Delight]: 3Delight for Katana loaded, using 3Delight 1.6.21 win64 (Nov 8 2019, 7e6bea) "Dangerous Days" [INFO plugins.KtoA]: Arnold for Katana loaded, version 3.1.1.2 with Arnold 6.1.0.1 [07981301] windows clang-10.0.1 oiio-2.2.1 osl-1.11.6 vdb-4.0.0 clm-1.1.1.118 rlm-12.4.2 optix-6.6.0 2020/12/15 17:30:52 [INFO plugins.KtoA]: Adjusting environment variable KATANA_CATALOG_RECT_UPDATE_BUFFER_SIZE to 1 for a better live rendering experience. 00:00:00 199MB | log started Fri Jan 15 10:44:06 2021 00:00:00 199MB | Arnold 6.1.0.1 [07981301] windows clang-10.0.1 oiio-2.2.1 osl-1.11.6 vdb-4.0.0 clm-1.1.1.118 rlm-12.4.2 optix-6.6.0 2020/12/15 17:30:52 00:00:00 199MB | running on NOVMJ07M9WM, pid=10404 00:00:00 199MB | 2 x Intel(R) Xeon(R) Gold 5118 CPU @ 2.30GHz (24 cores, 48 logical) with 65154MB 00:00:00 199MB | NVIDIA driver version 460.89 (Optix 60800) 00:00:00 199MB | GPU 0: GeForce GTX 1080 Ti @ 1683MHz (compute 6.1) with 11264MB (7198MB available) (NVLink:0) 00:00:00 199MB | GPU 1: Quadro P2000 @ 1480MHz (compute 6.1) with 5120MB (984MB available) (NVLink:0) 00:00:00 199MB | Windows 8 Enterprise Edition (version 6.2, build 9200) 00:00:00 199MB | soft limit for open files raised from 512 to 2048 00:00:00 199MB | 00:00:00 199MB | loading plugins from C:\Program Files\Autodesk\Arnold\maya2020-4.1.0\shaders ... 00:00:00 199MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderDiffuseColorAdapter uses Arnold 6.1.0.0 00:00:00 199MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularWeightAdapter uses Arnold 6.1.0.0 00:00:00 199MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularGlossAdapter uses Arnold 6.1.0.0 00:00:00 199MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionWeightAdapter uses Arnold 6.1.0.0 00:00:00 199MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionSpreadAdapter uses Arnold 6.1.0.0 00:00:00 199MB | lookdevkit_shaders.dll: ldkFloatConstant uses Arnold 6.1.0.0 00:00:00 199MB | lookdevkit_shaders.dll: ldkFloatComposite uses Arnold 6.1.0.0 00:00:00 199MB | lookdevkit_shaders.dll: ldkFloatCondition uses Arnold 6.1.0.0 00:00:00 199MB | lookdevkit_shaders.dll: ldkFloatCorrect uses Arnold 6.1.0.0 00:00:00 199MB | lookdevkit_shaders.dll: ldkFloatLogic uses Arnold 6.1.0.0 00:00:00 199MB | lookdevkit_shaders.dll: ldkFloatMask uses Arnold 6.1.0.0 00:00:00 199MB | lookdevkit_shaders.dll: ldkFloatMath uses Arnold 6.1.0.0 00:00:00 199MB | lookdevkit_shaders.dll: ldkColorComposite uses Arnold 6.1.0.0 00:00:00 199MB | lookdevkit_shaders.dll: ldkColorCondition uses Arnold 6.1.0.0 00:00:00 199MB | lookdevkit_shaders.dll: ldkColorConstant uses Arnold 6.1.0.0 00:00:00 199MB | lookdevkit_shaders.dll: ldkColorCorrect uses Arnold 6.1.0.0 00:00:00 200MB | lookdevkit_shaders.dll: ldkColorLogic uses Arnold 6.1.0.0 00:00:00 200MB | lookdevkit_shaders.dll: ldkColorMask uses Arnold 6.1.0.0 00:00:00 200MB | lookdevkit_shaders.dll: ldkColorMath uses Arnold 6.1.0.0 00:00:00 200MB | lookdevkit_shaders.dll: ldkChannels uses Arnold 6.1.0.0 00:00:00 200MB | lookdevkit_shaders.dll: ldkPremultiply uses Arnold 6.1.0.0 00:00:00 200MB | lookdevkit_shaders.dll: ldkSimplexNoise uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaMultiplyDivide uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaClamp uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaGammaCorrect uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaCondition uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaReverse uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaBlendColors uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaSamplerInfo1D uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaSamplerInfo2D uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaPlusMinusAverage1D uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaPlusMinusAverage2D uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaPlusMinusAverage3D uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaRemapValueToValue uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaRemapValueToColor uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaRemapColor uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaFile uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaPlace2DTexture uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaRamp uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaProjection uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaChecker uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaBulge uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaCloth uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaGrid uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaFractal uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaNoise uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaPlace3DTexture uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaRgbToHsv uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaHsvToRgb uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaLuminance uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaCloud uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaCloudAlpha uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaSnow uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaContrast uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaLayeredTexture uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaSolidFractal uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaVolumeNoise uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaBrownian uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaStucco uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaRemapHsv uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaSetRange uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaImagePlane uses Arnold 6.1.0.0 00:00:00 200MB | mtoa_shaders.dll: MayaSurfaceShader uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaColorToFloat uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaVectorToFloat uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaPointToFloat uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaPoint2ToFloat uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaWriteColor uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaAovWriteColor uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaWriteFloat uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaAovWriteFloat uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaEnvSphere uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaAnimFloat uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaAnimPoint uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaAnimVector uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaAnimColor uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaAnimMatrix uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaUserDataVector uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaUserDataColor uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaShadingEngine uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaSamplerInfo3D uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaAovWriteVector uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaAovWriteVector2 uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaNormalDisplacement uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaVectorDisplacement uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaUserDataBool uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaHair uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaMeshLightMaterial uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaUserDataVec2 uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaBump2D uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaFluid uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaMarble uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaMountain uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaWater uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaCrater uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaLeather uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaGranite uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaRock uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaSingleShadingSwitch uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaDoubleShadingSwitch uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaTripleShadingSwitch uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaQuadShadingSwitch uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaFluidData uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaFluidTexture2D uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaSurfaceLuminance uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MtoaCameraUvMapper uses Arnold 6.1.0.0 00:00:00 201MB | mtoa_shaders.dll: MayaFlatClosure uses Arnold 6.1.0.0 00:00:00 201MB | [metadata] loading metadata file: C:\Program Files\Autodesk\Arnold\maya2020-4.1.0\shaders\mtoa_shaders.mtd 00:00:00 201MB | renderSetup_shaders.dll: applyAbsFloatOverride uses Arnold 6.1.0.0 00:00:00 201MB | renderSetup_shaders.dll: applyAbs2FloatsOverride uses Arnold 6.1.0.0 00:00:00 201MB | renderSetup_shaders.dll: applyAbs3FloatsOverride uses Arnold 6.1.0.0 00:00:00 201MB | renderSetup_shaders.dll: applyAbsIntOverride uses Arnold 6.1.0.0 00:00:00 201MB | renderSetup_shaders.dll: applyRelFloatOverride uses Arnold 6.1.0.0 00:00:00 201MB | renderSetup_shaders.dll: applyRel2FloatsOverride uses Arnold 6.1.0.0 00:00:00 201MB | renderSetup_shaders.dll: applyRel3FloatsOverride uses Arnold 6.1.0.0 00:00:00 201MB | renderSetup_shaders.dll: applyRelIntOverride uses Arnold 6.1.0.0 00:00:00 201MB | xgenSpline_shaders.dll: XGenHairMapping uses Arnold 6.1.0.0 00:00:00 201MB | loaded 116 plugins from 5 lib(s) in 0:00.65 00:00:00 201MB | loading plugins from C:\solidangle\ktoa\ktoa-3.1.1.2-kat4.0-windows\bin\..\plugins ... 00:00:00 201MB | no plugins loaded [INFO python.Main]: KATANA_RENDER_TILE_SIZE defaulting to 256x256. [INFO python.Main]: KATANA_IMAGE_MEMORY defaulting to 23351 MB. [INFO python.Main]: KATANA_IMAGE_DISK_MEMORY defaulting to 21361 MB. [INFO python.Main]: KATANA_SPEC_CACHE_ENABLED defaulting to 1. [INFO python.FarmAPI.FarmPluginManager]: Enabled concurrent render jobs.
when i downgrade arnold core version to 6.0.2,ktoa for katana 3.2 can work with mtoa for maya2019
Hey!
The environment variable is "ARNOLD_PLUGIN_PATH", could you please check if there are no typos in the name?
Just add theses 02 variables to your OS
KTOA_ENABLE_DEPRECATED_SHADERS = 1
KTOA_ENABLE_OTHER_DCC_SHADERS = 1
but most of them are deprecated
Deprectated shaders
not Deprecated
You'll have to provide more details, and a full, detailed Arnold log.
Where is KtoA installed? What drive? How do you start Katana? If you use a launcher script, where is that script located? On what drive? What is in the launcher script? What do you see in the Arnold log?
i checked the bat ,used "ARNOLD_PLUGIN_PATH" in file. it is still not working in arnold 6.1
not working for maya 2019 shader,only working for some shader(i never know that shader names). and i found nothing about these variables in ktoa document
You can find all the variables you need in README.txt File, where KatoA is installed.
You have to add these variable to your OS KTOA_ENABLE_DEPRECATED_SHADERS = 1 to get them all, otherwise only no deprecated are shown.
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