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latest ktoa can not read latest mtoa shader?

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Message 1 of 12
xtvjxk123456
895 Views, 11 Replies

latest ktoa can not read latest mtoa shader?

i had tested ktoa 3.1.1.2 and mtoa 4.1.1.1,ktoa arnoldShadingNode can not found maya shader,so decrease ktoa and mtoa version to arnold core version 6.0.2,then ktoa can found mtoa shader.is it a bug?

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  • bug
11 REPLIES 11
Message 2 of 12
xtvjxk123456
in reply to: xtvjxk123456

1. i use env varible "ARNOLD_PLUGINI_PATH" to set mtoa shaders folder. it is not working

2. i had test copy "mtoa_shader.dll" to "ktoa\RenderPlugins" folder,ktoa can found the shaders.it is working

it seems like arnold in ktoa not detect env "ARNOLD_PLUGINI_PATH"

Message 3 of 12

Katana and KtoA installed on C drive.

I use the KtoA LaunchKtoA.bat

ARNOLD_PLUGIN_PATH is set in LaunchKtoA.bat

C:\solidangle\ktoa\ktoa-3.1.1.2-kat4.0-windows>"C:\Program Files\Katana4.0v1\bin\katanaBin.exe"
[INFO MAIN]: Launching Katana 4.0v1 UI...
[INFO MAIN]: Attempting to acquire Interactive license...
[INFO LicenseCheck]: Interactive License OK
[INFO python.PyUtilModule.ResourceFiles]: Additional Katana resource paths from KATANA_RESOURCES:
[INFO python.PyUtilModule.ResourceFiles]:     C:\solidangle\ktoa\ktoa-3.1.1.2-kat4.0-windows
[INFO python.PyUtilModule.ResourceFiles]:     C:\solidangle\ktoa\ktoa-3.1.1.2-kat4.0-windows\USD\KatanaUsdPlugins\plugin
[INFO python.PyUtilModule.ResourceFiles]:     C:\solidangle\ktoa\ktoa-3.1.1.2-kat4.0-windows\USD\KatanaUsdArnold
[INFO python.PyUtilModule.ResourceFiles]:     C:\Program Files\3Delight\3DelightForKatana
[INFO 3Delight]: 3Delight for Katana loaded, using 3Delight 1.6.21 win64 (Nov  8 2019, 7e6bea) "Dangerous Days"
[INFO plugins.KtoA]: Arnold for Katana loaded, version 3.1.1.2 with Arnold 6.1.0.1 [07981301] windows clang-10.0.1 oiio-2.2.1 osl-1.11.6 vdb-4.0.0 clm-1.1.1.118 rlm-12.4.2 optix-6.6.0 2020/12/15 17:30:52
[INFO plugins.KtoA]: Adjusting environment variable KATANA_CATALOG_RECT_UPDATE_BUFFER_SIZE to 1 for a better live rendering experience.
00:00:00   199MB         | log started Fri Jan 15 10:44:06 2021
00:00:00   199MB         | Arnold 6.1.0.1 [07981301] windows clang-10.0.1 oiio-2.2.1 osl-1.11.6 vdb-4.0.0 clm-1.1.1.118 rlm-12.4.2 optix-6.6.0 2020/12/15 17:30:52
00:00:00   199MB         | running on NOVMJ07M9WM, pid=10404
00:00:00   199MB         |  2 x Intel(R) Xeon(R) Gold 5118 CPU @ 2.30GHz (24 cores, 48 logical) with 65154MB
00:00:00   199MB         |  NVIDIA driver version 460.89 (Optix 60800)
00:00:00   199MB         |  GPU 0: GeForce GTX 1080 Ti @ 1683MHz (compute 6.1) with 11264MB (7198MB available) (NVLink:0)
00:00:00   199MB         |  GPU 1: Quadro P2000 @ 1480MHz (compute 6.1) with 5120MB (984MB available) (NVLink:0)
00:00:00   199MB         |  Windows 8 Enterprise Edition (version 6.2, build 9200)
00:00:00   199MB         |  soft limit for open files raised from 512 to 2048
00:00:00   199MB         |
00:00:00   199MB         | loading plugins from C:\Program Files\Autodesk\Arnold\maya2020-4.1.0\shaders ...
00:00:00   199MB         |  hairPhysicalShader_shaders.dll: HairPhysicalShaderDiffuseColorAdapter uses Arnold 6.1.0.0
00:00:00   199MB         |  hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularWeightAdapter uses Arnold 6.1.0.0
00:00:00   199MB         |  hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularGlossAdapter uses Arnold 6.1.0.0
00:00:00   199MB         |  hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionWeightAdapter uses Arnold 6.1.0.0
00:00:00   199MB         |  hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionSpreadAdapter uses Arnold 6.1.0.0
00:00:00   199MB         |  lookdevkit_shaders.dll: ldkFloatConstant uses Arnold 6.1.0.0
00:00:00   199MB         |  lookdevkit_shaders.dll: ldkFloatComposite uses Arnold 6.1.0.0
00:00:00   199MB         |  lookdevkit_shaders.dll: ldkFloatCondition uses Arnold 6.1.0.0
00:00:00   199MB         |  lookdevkit_shaders.dll: ldkFloatCorrect uses Arnold 6.1.0.0
00:00:00   199MB         |  lookdevkit_shaders.dll: ldkFloatLogic uses Arnold 6.1.0.0
00:00:00   199MB         |  lookdevkit_shaders.dll: ldkFloatMask uses Arnold 6.1.0.0
00:00:00   199MB         |  lookdevkit_shaders.dll: ldkFloatMath uses Arnold 6.1.0.0
00:00:00   199MB         |  lookdevkit_shaders.dll: ldkColorComposite uses Arnold 6.1.0.0
00:00:00   199MB         |  lookdevkit_shaders.dll: ldkColorCondition uses Arnold 6.1.0.0
00:00:00   199MB         |  lookdevkit_shaders.dll: ldkColorConstant uses Arnold 6.1.0.0
00:00:00   199MB         |  lookdevkit_shaders.dll: ldkColorCorrect uses Arnold 6.1.0.0
00:00:00   200MB         |  lookdevkit_shaders.dll: ldkColorLogic uses Arnold 6.1.0.0
00:00:00   200MB         |  lookdevkit_shaders.dll: ldkColorMask uses Arnold 6.1.0.0
00:00:00   200MB         |  lookdevkit_shaders.dll: ldkColorMath uses Arnold 6.1.0.0
00:00:00   200MB         |  lookdevkit_shaders.dll: ldkChannels uses Arnold 6.1.0.0
00:00:00   200MB         |  lookdevkit_shaders.dll: ldkPremultiply uses Arnold 6.1.0.0
00:00:00   200MB         |  lookdevkit_shaders.dll: ldkSimplexNoise uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaMultiplyDivide uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaClamp uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaGammaCorrect uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaCondition uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaReverse uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaBlendColors uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaSamplerInfo1D uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaSamplerInfo2D uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaPlusMinusAverage1D uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaPlusMinusAverage2D uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaPlusMinusAverage3D uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaRemapValueToValue uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaRemapValueToColor uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaRemapColor uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaFile uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaPlace2DTexture uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaRamp uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaProjection uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaChecker uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaBulge uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaCloth uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaGrid uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaFractal uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaNoise uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaPlace3DTexture uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaRgbToHsv uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaHsvToRgb uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaLuminance uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaCloud uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaCloudAlpha uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaSnow uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaContrast uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaLayeredTexture uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaSolidFractal uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaVolumeNoise uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaBrownian uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaStucco uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaRemapHsv uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaSetRange uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaImagePlane uses Arnold 6.1.0.0
00:00:00   200MB         |  mtoa_shaders.dll: MayaSurfaceShader uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaColorToFloat uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaVectorToFloat uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaPointToFloat uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaPoint2ToFloat uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaWriteColor uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaAovWriteColor uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaWriteFloat uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaAovWriteFloat uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaEnvSphere uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaAnimFloat uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaAnimPoint uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaAnimVector uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaAnimColor uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaAnimMatrix uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaUserDataVector uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaUserDataColor uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaShadingEngine uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaSamplerInfo3D uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaAovWriteVector uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaAovWriteVector2 uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaNormalDisplacement uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaVectorDisplacement uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaUserDataBool uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaHair uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaMeshLightMaterial uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaUserDataVec2 uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaBump2D uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaFluid uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaMarble uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaMountain uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaWater uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaCrater uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaLeather uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaGranite uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaRock uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaSingleShadingSwitch uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaDoubleShadingSwitch uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaTripleShadingSwitch uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaQuadShadingSwitch uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaFluidData uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaFluidTexture2D uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaSurfaceLuminance uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MtoaCameraUvMapper uses Arnold 6.1.0.0
00:00:00   201MB         |  mtoa_shaders.dll: MayaFlatClosure uses Arnold 6.1.0.0
00:00:00   201MB         |  [metadata] loading metadata file: C:\Program Files\Autodesk\Arnold\maya2020-4.1.0\shaders\mtoa_shaders.mtd
00:00:00   201MB         |  renderSetup_shaders.dll: applyAbsFloatOverride uses Arnold 6.1.0.0
00:00:00   201MB         |  renderSetup_shaders.dll: applyAbs2FloatsOverride uses Arnold 6.1.0.0
00:00:00   201MB         |  renderSetup_shaders.dll: applyAbs3FloatsOverride uses Arnold 6.1.0.0
00:00:00   201MB         |  renderSetup_shaders.dll: applyAbsIntOverride uses Arnold 6.1.0.0
00:00:00   201MB         |  renderSetup_shaders.dll: applyRelFloatOverride uses Arnold 6.1.0.0
00:00:00   201MB         |  renderSetup_shaders.dll: applyRel2FloatsOverride uses Arnold 6.1.0.0
00:00:00   201MB         |  renderSetup_shaders.dll: applyRel3FloatsOverride uses Arnold 6.1.0.0
00:00:00   201MB         |  renderSetup_shaders.dll: applyRelIntOverride uses Arnold 6.1.0.0
00:00:00   201MB         |  xgenSpline_shaders.dll: XGenHairMapping uses Arnold 6.1.0.0
00:00:00   201MB         | loaded 116 plugins from 5 lib(s) in 0:00.65
00:00:00   201MB         | loading plugins from C:\solidangle\ktoa\ktoa-3.1.1.2-kat4.0-windows\bin\..\plugins ...
00:00:00   201MB         | no plugins loaded
[INFO python.Main]: KATANA_RENDER_TILE_SIZE defaulting to 256x256.
[INFO python.Main]: KATANA_IMAGE_MEMORY defaulting to 23351 MB.
[INFO python.Main]: KATANA_IMAGE_DISK_MEMORY defaulting to 21361 MB.
[INFO python.Main]: KATANA_SPEC_CACHE_ENABLED defaulting to 1.
[INFO python.FarmAPI.FarmPluginManager]: Enabled concurrent render jobs.




// Stephen Blair
// Arnold Renderer Support
Message 4 of 12

my maya version is 2019

Message 5 of 12
xtvjxk123456
in reply to: xtvjxk123456

maya version is 2019

Message 6 of 12
xtvjxk123456
in reply to: xtvjxk123456

when i downgrade arnold core version to 6.0.2,ktoa for katana 3.2 can work with mtoa for maya2019

Message 7 of 12
pal.mezei
in reply to: xtvjxk123456

Hey!


The environment variable is "ARNOLD_PLUGIN_PATH", could you please check if there are no typos in the name?

Message 8 of 12
Anonymous
in reply to: xtvjxk123456

Just add theses 02 variables to your OS
KTOA_ENABLE_DEPRECATED_SHADERS = 1
KTOA_ENABLE_OTHER_DCC_SHADERS = 1

but most of them are deprecated

Deprectated shaders

katoadeprecated.jpg

not Deprecated
mayashader.jpg

Message 9 of 12

You'll have to provide more details, and a full, detailed Arnold log.
Where is KtoA installed? What drive? How do you start Katana? If you use a launcher script, where is that script located? On what drive? What is in the launcher script? What do you see in the Arnold log?



// Stephen Blair
// Arnold Renderer Support
Message 10 of 12
xtvjxk123456
in reply to: pal.mezei

i checked the bat ,used "ARNOLD_PLUGIN_PATH" in file. it is still not working in arnold 6.1

Message 11 of 12
xtvjxk123456
in reply to: Anonymous

not working for maya 2019 shader,only working for some shader(i never know that shader names). and i found nothing about these variables in ktoa document

Message 12 of 12
Anonymous
in reply to: xtvjxk123456

You can find all the variables you need in README.txt File, where KatoA is installed.
You have to add these variable to your OS KTOA_ENABLE_DEPRECATED_SHADERS = 1 to get them all, otherwise only no deprecated are shown.

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