Message 1 of 12
Logs - TextureResolveUseExistingTx
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello,
I'm seeing some very slow render performance in IPR
machine:
2 x AMD Ryzen Threadripper 3990X 64-Core Processor (64 cores, 128 logical) with 130944MB
I've noticed from the logs that a large percentage is being used on TextureResolveUseExistingTx
Never seen this behavior in our MtoA days.
00:01:24 1273MB | top session self-times by category 00:01:24 1273MB | TextureResolveUseExistingTx 0:32.02 (42.45%) 00:01:24 1273MB | thread blocked 0:31.31 (41.51%)
Alongside this getting the "bound to single thread" warning:
00:01:03 1173MB | performance warnings: 00:01:03 1173MB WARNING | Rendering CPU utilization was only 4%. Your render may be bound by a single threaded process or I/O.
Every texture has an existing TX file. Any ideas why handling the TX files appears to be be very slow?
render_log.png
---
Houdini Core Version 19.0.383
HtoA 6.0.1.0
Arnold 7.0.0.0
Thanks,
Andrew