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Hi there,
In a simple test scene with a character asset. (Arnold Standard Surface shader with maps plugged in)
Physical sky, green shader on a grid to show indirect, etc.
NB. A "Render Geometry Settings" node has been added to "matte" the ground/grid.
Without this step, the indirect light still works.
Below is just a low roughness specular shader on an eye.
Arnold CPU - Specular Indirect AOV
Simply Switching the device to:
Arnold GPU - Specular Indirect AOV
All the indirect information is gone. Also, occurs with Diffuse Indirect.
Anyone else run into the issue? Seems like quite a big one.
--
Houdini Core Version 20.0.590
Arnold Core: 7.2.5.2
HotA: 6.2.5.2
CPU: AMD Ryzen TR 3990x
RAM: 128GB
GPU: NVIDIA RTX A4000
OS: Windows
Solved! Go to Solution.