It seems that transmission IOR is behaving incorrect with HtoA in Houdini solaris.
If I apply the glass preset, IOR 1.52, to a Arnold standard shader and do a render with MtoA and Karma with a materialX shader they look the same while the same shaders in HtoA gets a much higher amount of refraction.
I've attached images from MtoA and HtoA so you can see the refraction difference.
I've also attached a simple houdini debug scene.
I'm using:
- Windows 10.
- Houdini 19.5.716 and 19.5.752
- HtoA 6.2.3.3 and 6.2.4.0