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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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HtoA & renderfarm

4 REPLIES 4
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Message 1 of 5
Anonymous
513 Views, 4 Replies

HtoA & renderfarm

As we are increasing Houdini in our pipeline (currently MtoA) I would like to integrate HtoA in our renderfarm as well. Could anyone please point me to documentation or tutorials on how to add HtaA in a renderfarm. Thanks in advance.

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4 REPLIES 4
Message 2 of 5
Stephen.Blair
in reply to: Anonymous

HtoA is a plugin, so you've got to install it for every render node. There's no special documentation or tutorials about that.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
Anonymous
in reply to: Stephen.Blair

thank for your reply, Stephen.

Message 4 of 5
Michael_Donovan
in reply to: Anonymous

Be aware ... we use htoa ... for every Arnold License ... you will need a houdini engine license to render a frame. We sometime will generate the scene in Hou and export via alembic to Maya to render since there is no additional cost for MtoA.

Message 5 of 5

o yeah .. and we have half our farm decked out with engine.

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