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How to Shader override in Solaris
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Hello.
We are slowly moving to Solaris for production and i came to the stop, while trying to add globam material override.
I would like my whole scene to be rendred as greyshaded.
Normally i would use Material Operator (not supported in Solaris) or use Shader override from Arnold render settings (no tbeing present in Solaris).
I cant drop material assigns, as i have instance prototypes, which stops me from doing that.
Any thoughts?