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As i know, through mantra we can insert Cop2 network (corrected hdri as we want) op:/ into texture`s path. Throug arnold`s Skydome it doesn`t work.
If we insert path to COP - it just doesn`t render
op: is not supported
You'll have to use a color correct node in the shader tree for the skydome light
Oh God it was really hard to guess how to do that! You should add more info in manual, or make it more simple, imo
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