Feature Request: Noise Types
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I really miss the great variety of noise types that other packages offer when building procedural shaders. For example, these are all the types you have in C4D, while Arnold only has six options under Cell Noise, I believe, and no options in the Noise node. Now granted, you could chain up noises and work your way to something different, but having a wider selection of noise functions for different scenarios would really save a lot of time and effort, and it really seems pretty basic...