Well I think I found the bug... I comped the 2 passes (toon outline + Beauty) wrongly...
When you see the result in HTOA Renderview, it's fine. but if you want the outline + the beauty pass, you need to render them out separetly.
And the issue I have is the Alpha being post-multiplied... I think.
In Fusion if I flatten the exr (no Alpha), I get the result but if I want to comp it separetly, then the same issue happens as in Photoshop. I hope this makes sense.
Could someone please tell me how I could comp the 2 passes in a correct way? Fusion and Photoshop?
I would appreciate!
Thanks a lot.
Alain