Weird clipping when using Isometric camera
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My simple room setup starts to clip in a strange way when I zoom out too far with an Isometric camera.
The client wants to use this isometric look for a stylized, simple room setup. The room is approximately real world scale. My camera just sits in the middle of the room, but the isometric view creates this third-person perspective. Adjusting the zoom makes the room smaller or bigger in the frame.
If I'm zoomed in enough to just frame the "box" of the room nothing is clipped, but if I zoom out the floor plane gets cropped.
The attached scene includes my room plus a large sphere which will also get its front face cut off when the camera is zoomed out too far.
Switching the camera to Perspective and moving it outside of the room allows me to pull back as far as I'd want, but that's not a true Isometric.
Is this a bug or am I missing some weird clipping plane setting? Clipping is turned off on the camera.
Thanks.
Shawn