Toon Shader - Volumes

Toon Shader - Volumes

Anonymous
Not applicable
1,181 Views
4 Replies
Message 1 of 5

Toon Shader - Volumes

Anonymous
Not applicable

Hi. I am currently working on a project and want to use Toon Shader. I need some volumetrics in some scenes like VDB clouds and explosions. Is there a way to use volumes with Toon Shader?

0 Likes
1,182 Views
4 Replies
Replies (4)
Message 2 of 5

Stephen.Blair
Community Manager
Community Manager

Sorry, but no.


https://docs.arnoldrenderer.com/x/ppvhAw

Volumes, motion blur, DOF and the VR camera do not currently work with the Toon shader.



// Stephen Blair
// Arnold Renderer Support
0 Likes
Message 3 of 5

diego6S3FN
Advocate
Advocate

Hopefully soon compatible with VR camera.

0 Likes
Message 4 of 5

madsd
Advisor
Advisor

Depending on the host, I am not a c4d person at all.

But technically, you can "mesh" an explosion with a volume_to_mesh construct.
The meshed Explosion files will work with the toon shader.


You can look into Houdini, or Bifrost if c4d does not have such a workflow ready.

Its not really Arnold issue, its more like a general tool/trick to do the conversion that is needed I think. ( then Arnold dev also dont need to do this render time by converting the vdb to mesh based on some switch some place )

0 Likes
Message 5 of 5

lamarKPDHG
Participant
Participant

Just coming across this problem now and wondering if there's some way to trick this effect in compositing? Like render a volume aov and then composite that in After Effects?

0 Likes