Hi, when distributing objects on the surface of an animated deformed mesh with Arnold Scatter, the objects are jumping around the surface (unless the distribution mode is set to vertex..).
I am wondering if it is possible to distribute an stick objects onto a surface with fixed/relative positions even if the surface deforms (similar to the C4D cloner).
Not possible currently. I will take a look how to add this to a future release.
Hi @peter.horvath6V6K3
This still isn't a feature, right?
I have a moving mesh with objects scattered on it, and they sort-of-but-not-quite follow the mesh, but on watching back the render, they are jumping around like jellybeans...
Arrrg! 🤣
That's right, it has not been added yet, sorry. I'll try to prioritize this in the coming weeks, but not sure how difficult it will be.
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