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Rendering Lightmaps in C4D

zeljans
Observer

Rendering Lightmaps in C4D

zeljans
Observer
Observer

Hi,

the title speaks for itself, how would we bake lightmaps in Arnold for C4D. I followed this

https://www.youtube.com/watch?v=wyQPTExvmME

, but inside C4D AOVs there is no Lighting map pass. Am I missing something?

The purpose of this is to bake light influence on an object and use it in game engine. Just the light influence, without materials that object has.

Like this

https://unity.com/sites/default/files/styles/810_scale_width/public/2020-03/unity-light-baked-prefab...


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zeljans
Observer
Observer

If I override material in bake settings with white material I lose texture which is good, but I also lose GI from the materials on the baked object. I want them to stay but lose the base texture.

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peter.horvath6V6K3
Advisor
Advisor

The Lighting pass in 3dsMax is equivalent to a utility shader in Arnold with Shade Mode set to plastic and Roughness set to 1.

1647426497630.png

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