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Problem with Nested Dielectrics?

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Message 1 of 12
pixelpeepH7GXH
1287 Views, 11 Replies

Problem with Nested Dielectrics?

pixelpeepH7GXH
Participant
Participant

It appears to me that there is a problem with the new Nested Dielectrics. I have made a quick test scene with a Dark Green Glass shape, with something akin to Red Wine inside (Geometry of the wine extended to overlap the glass inside polygons). As I have always done, I give the Glass a shallow Transmission Depth and the Wine a relatively larger Transmission Depth. I will attach 3 screen grab renders of the Glass by itself, the Wine by itself and another with the Wine in the Glass. As you can see the Wine basically disappears leaving only some specular details behind. I have a link to the C4D file as well if you want to check out. I would be curious to hear what you think of it and if I am doing something wrong or if it is a bug. BTW. I am using C4D R21. I have not tested it on other versions. Also this is using CPU ... if I use the GPU it looks like the render where Nested Dielectrics is turned off.

C4D R21.207, C4DtoA-3.2.1

Scene saved to Dropbox below.

https://www.dropbox.com/s/7d08asr1ba9cjx1/Dielectric_Nesting_TestScene.c4d?dl=0

Log file below

https://www.dropbox.com/s/77jfhi9yna3ly7p/LogFile.zip?dl=0

arnold-nested-dielectric-test-bug-01.jpg

arnold-nested-dielectric-test-bug-02.jpg

arnold-nested-dielectric-test-bug-03.jpg

arnold-nested-dielectric-test-bug-04.jpg

arnold-nested-dielectric-test-bug-05.jpg

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Problem with Nested Dielectrics?

It appears to me that there is a problem with the new Nested Dielectrics. I have made a quick test scene with a Dark Green Glass shape, with something akin to Red Wine inside (Geometry of the wine extended to overlap the glass inside polygons). As I have always done, I give the Glass a shallow Transmission Depth and the Wine a relatively larger Transmission Depth. I will attach 3 screen grab renders of the Glass by itself, the Wine by itself and another with the Wine in the Glass. As you can see the Wine basically disappears leaving only some specular details behind. I have a link to the C4D file as well if you want to check out. I would be curious to hear what you think of it and if I am doing something wrong or if it is a bug. BTW. I am using C4D R21. I have not tested it on other versions. Also this is using CPU ... if I use the GPU it looks like the render where Nested Dielectrics is turned off.

C4D R21.207, C4DtoA-3.2.1

Scene saved to Dropbox below.

https://www.dropbox.com/s/7d08asr1ba9cjx1/Dielectric_Nesting_TestScene.c4d?dl=0

Log file below

https://www.dropbox.com/s/77jfhi9yna3ly7p/LogFile.zip?dl=0

arnold-nested-dielectric-test-bug-01.jpg

arnold-nested-dielectric-test-bug-02.jpg

arnold-nested-dielectric-test-bug-03.jpg

arnold-nested-dielectric-test-bug-04.jpg

arnold-nested-dielectric-test-bug-05.jpg

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11 REPLIES 11
Message 2 of 12
Anonymous
in reply to: pixelpeepH7GXH

Anonymous
Not applicable

I'm using mtoa and I think it's broken too. The overlapped geometry doesn't seem to show up

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I'm using mtoa and I think it's broken too. The overlapped geometry doesn't seem to show up

Message 3 of 12
Anonymous
in reply to: pixelpeepH7GXH

Anonymous
Not applicable

should work if you put the sphere inside the liquid with :
glass:3
liquid:2
sphere:1

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should work if you put the sphere inside the liquid with :
glass:3
liquid:2
sphere:1

Message 4 of 12

pixelpeepH7GXH
Participant
Participant

I agree... "it should work"... but it doesn't. And it should not require a 3rd item to make it work.arnold-nested-dielectric-test-bug-06.jpg


Anyone know how to submit a bug report other than here?

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I agree... "it should work"... but it doesn't. And it should not require a 3rd item to make it work.arnold-nested-dielectric-test-bug-06.jpg


Anyone know how to submit a bug report other than here?

Message 5 of 12
thiago.ize
in reply to: pixelpeepH7GXH

thiago.ize
Autodesk
Autodesk

Thanks for the scene. This is indeed a bug in Arnold which we are in the midst of fixing.

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Thanks for the scene. This is indeed a bug in Arnold which we are in the midst of fixing.

Message 6 of 12

pixelpeepH7GXH
Participant
Participant

Thank you Thiago.

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Thank you Thiago.

Message 7 of 12

pixelpeepH7GXH
Participant
Participant

Still broken with C4DtoA-3.2.0.1-win-R21

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Still broken with C4DtoA-3.2.0.1-win-R21

Message 8 of 12
thiago.ize
in reply to: pixelpeepH7GXH

thiago.ize
Autodesk
Autodesk

c4dtoa 3.2.0.1 is still using the same version of arnold core 6.1.0.0 (see release notes https://docs.arnoldrenderer.com/display/A5AFCUG/3.2.0.1) so it won't contain any new core fixes. If the arnold core gets updated and you still see problems, please let us know.

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c4dtoa 3.2.0.1 is still using the same version of arnold core 6.1.0.0 (see release notes https://docs.arnoldrenderer.com/display/A5AFCUG/3.2.0.1) so it won't contain any new core fixes. If the arnold core gets updated and you still see problems, please let us know.

Message 9 of 12
Anonymous
in reply to: pixelpeepH7GXH

Anonymous
Not applicable

I can confirm the same bug in Houdini 18.5.351 / HtoA 5.5.0

I'm glad I found this post.. I was going nuts 🙂

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I can confirm the same bug in Houdini 18.5.351 / HtoA 5.5.0

I'm glad I found this post.. I was going nuts 🙂

Message 10 of 12

pixelpeepH7GXH
Participant
Participant
Accepted solution

Thank you 'Oh great makers of Arnold'!.

It seems to be fixed in the Arnold 6.1.0.1 core used in C4DtoA 3.2.1.

Cheers

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Thank you 'Oh great makers of Arnold'!.

It seems to be fixed in the Arnold 6.1.0.1 core used in C4DtoA 3.2.1.

Cheers

Message 11 of 12
theo7R7XM
in reply to: pixelpeepH7GXH

theo7R7XM
Enthusiast
Enthusiast

Hi,

I'm going crazy here too...

I'm using maya 2022 & Arnold Core 7.1.3.0 (but same issue with two previous version)

 

When I set a higher dielectric priority for the glass than for the red liquide: the liquid disappear. (image 2.jpg)

When I set a lower dielectric priority for the glass  than for the liquide: it's render fine. (image 1.jpg)
Should it not be the opposite ?

 

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Hi,

I'm going crazy here too...

I'm using maya 2022 & Arnold Core 7.1.3.0 (but same issue with two previous version)

 

When I set a higher dielectric priority for the glass than for the red liquide: the liquid disappear. (image 2.jpg)

When I set a lower dielectric priority for the glass  than for the liquide: it's render fine. (image 1.jpg)
Should it not be the opposite ?

 

Message 12 of 12
theo7R7XM
in reply to: theo7R7XM

theo7R7XM
Enthusiast
Enthusiast

oh my bad, i found the solution.
My understanding is that Nested dielectrique need to have transmission_depth > 0 to work.
Per the documentation:

 

"Ensure that transmission_depth is set to a non-zero"

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oh my bad, i found the solution.
My understanding is that Nested dielectrique need to have transmission_depth > 0 to work.
Per the documentation:

 

"Ensure that transmission_depth is set to a non-zero"

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