Performance issues with rendering time at large sizes
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Hello, for some time now I have been noticing a performance issues with the rendering time of large frame sizes in Arnold.
For example in the attached VR render in Over / Under format the animation is very subtle, just a movement in the water and the soft wind in the branches of the vegetation and clouds:
In 512 x 512 px renders I have had render times between 1:34 and 1:48 minutes which I find an understandable variation but in the 4096 x 4096 px renders I have had time variations between 21:30 to 41:50 minutes this is really a problem when planning a production.
The document is exactly the same with no variation other than the render size.
The computer is a 32 cores Rizen rendering with 64 thread cpu with 64 GB Ram. on WIndows 10 Pro.
I have observed this problem also with GPU RTX 3090 that renders very fast in small sizes and slower times than CPU or infinite times in sizes like 6144 x 6144 pixels.
This is not a problem related to this scene, I have seen this behavior in other scenes with a lot of geometry. It would be nice to know how to avoid this irregular behavior at large render sizes.
Thanks in advance,
Diego