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Hey! Wondering if i'm missing a tag or something however, i've tried them all though so IDK if im doing something wrong or if its just a bug. But If I have an object that is editable and apply a mesh deformer to it and do whatever deformation I need using another editable object... Their seems to be a problem where if you open the IPR and make any change to any surface within the scene (so for instance, change the emission color of a shader from red to slightly redder), it sends the IPR into an infinite loop where it will not show any changes but try to update the scene and eventually c4d will crash unless you close the IPR and reopen it.
This only happens if the object is editable, though. If you apply the mesh deformer to a (parametric? is that the word?) object, everything works fine. Scenes also render fine by the way, in both instances (editable or parametric),
like, if I animate the mesh deformer and render it out, nothing crashes. Its just when this is applied to an editable object and you make any changes to shaders while the IPR window is open. But i'm wondering whats going on, if this is a bug or otherwise. Thanks for the help!!
EDIT: I should add I also discovered that adding whatever you're deforming to a layer including the mesh deformer, and disabling the expression, keeps the IPR from freaking out. If their wasnt a solution this can sort of be a temp fix
Solved! Go to Solution.