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Hoping someone can help me out...
I have a simple plain with a Mesh light tag applied. The mesh light is using a shader network.
The shader network is an image node and color correction.
I want to be able to adjust the transmission (or is it opacity?) of the image so I still see the image but I am also able to see through the plane to what is behind it. Essentially a semi transparent video screen.
Is this possible?
Any tips appreciated 🙂
Solved! Go to Solution.
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