Is there a way to have one shader only be visible in the reflections (of a mirror) and another be visible directly in the camera, on the same object?
I want to create a scene where one object has another shader when looking in the mirror.
Or is this something best done in comp?
Solved! Go to Solution.
Solved by lee_griggs. Go to Solution.
ray_switch does exactly that.
Ah, of course. Is this not yet supported on GPU? I get a black shape with a standard surface piped into the Specular reflection channel in the ray_switch.
I just tested (in Maya) with Arnold GPU and a rayswitch, and it works.
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